Sarasota's competitive 5E-compatible tournament. One dungeon, six party members, four tables, one winning team.
You already love this game. This is a new way to play it.
You chose your path on the way in.
The Fold triggers the moment you take the relic.
Every door you skipped becomes the only way home.
No prep. No optimized builds. No 20-page backstory. Walk in, pick a character, play.
Every table runs the same dungeon at the same time. Six party members at each table, one DM per table. You'll have 8 characters to choose from — this month every table has a cleric in the pool. No one plays their home character here. Everyone is level 3.
Phase one: your team picks Room A or Room B at every junction on the way in. The choices feel safe. Phase two: the moment you grab the relic, the vault folds. The rooms you skipped become the only way out. You built this dungeon. Now survive it.
200 points across three pillars. No penalties. No multipliers. One winning team. Scores are announced at the end. Everyone else leaves with pride, a story, and first-access to Season 1's next event.
24 seats. First come, first served.
We'll email you May 15 with check-in details and everything else you need.
Home game · 2025.
House Murdock is a group of Sarasota fifth edition players who've been running a home game for over a decade — nearly 70 combined years at the table. The Shifting Vault is the event we always wanted to attend. So we built it.
House Murdock LLC assumes no liability for: critical failures on diplomacy · tactical disputes with your party · friendships newly tested over optimal play · the emotional consequences of an unplanned TPK · attempted extraplanar diplomacy with the Keeper · any sighting, accidental petting, or successful recruitment of a miniature giant space hamster.